<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Tiny Tower Fan Community</title>
	<atom:link href="http://tinytower.net/feed" rel="self" type="application/rss+xml" />
	<link>http://tinytower.net</link>
	<description>TinyTower Players&#039; Community Center</description>
	<lastBuildDate>Mon, 20 May 2013 05:42:02 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>【試玩】《元素地下城》復古地下城戰鬥與社群經營的幻想結合</title>
		<link>http://tinytower.net/%e3%80%90%e8%a9%a6%e7%8e%a9%e3%80%91%e3%80%8a%e5%85%83%e7%b4%a0%e5%9c%b0%e4%b8%8b%e5%9f%8e%e3%80%8b%e5%be%a9%e5%8f%a4%e5%9c%b0%e4%b8%8b%e5%9f%8e%e6%88%b0%e9%ac%a5%e8%88%87%e7%a4%be%e7%be%a4%e7%b6%93.html</link>
		<comments>http://tinytower.net/%e3%80%90%e8%a9%a6%e7%8e%a9%e3%80%91%e3%80%8a%e5%85%83%e7%b4%a0%e5%9c%b0%e4%b8%8b%e5%9f%8e%e3%80%8b%e5%be%a9%e5%8f%a4%e5%9c%b0%e4%b8%8b%e5%9f%8e%e6%88%b0%e9%ac%a5%e8%88%87%e7%a4%be%e7%be%a4%e7%b6%93.html#comments</comments>
		<pubDate>Mon, 20 May 2013 05:42:02 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>

		<guid isPermaLink="false">http://tinytower.net/%e3%80%90%e8%a9%a6%e7%8e%a9%e3%80%91%e3%80%8a%e5%85%83%e7%b4%a0%e5%9c%b0%e4%b8%8b%e5%9f%8e%e3%80%8b%e5%be%a9%e5%8f%a4%e5%9c%b0%e4%b8%8b%e5%9f%8e%e6%88%b0%e9%ac%a5%e8%88%87%e7%a4%be%e7%be%a4%e7%b6%93.html</guid>
		<description><![CDATA[&#8216;); document.write(&#8216; &#8216;); document.write(&#8221;); document.write(&#8221;); document.write(&#8221;); document.write(&#8216; &#8216;); document.write(&#8221;); document.write(&#8221;); document.write(&#8221;); document.write(&#8221;); document.write(&#8221;); document.write(&#8221;); document.write(&#8221;); } else{ document.write(&#8221;); document.write(&#8216;&#8216;); document.write(&#8216; &#8216;); document.write(&#8216; 我要登入 &#8216;); document.write(&#8216; 註冊 &#8216;); document.write(&#8216; &#8216;); document.write(&#8221;); } document.write(&#8216;&#8216;); service = new rsearch(&#8216;rsearch&#8217;); if( BAHAID ) { NOTIFY_getnum(); run30 = setInterval(&#8220;NOTIFY_getnum()&#8221;,30000); } ... more at article source]]></description>
				<content:encoded><![CDATA[<p>&#8216;);<br />
document.write(&#8216;
<p class="TOP-btn">&#8216;);<br />
document.write(&#8221;);<br />
document.write(&#8221;);<br />
document.write(&#8221;);<br />
document.write(&#8216;</p>
<p>&#8216;);<br />
document.write(&#8221;);<br />
document.write(&#8221;);<br />
document.write(&#8221;);<br />
document.write(&#8221;);<br />
document.write(&#8221;);<br />
document.write(&#8221;);<br />
document.write(&#8221;);<br />
}<br />
else{<br />
document.write(&#8221;);<br />
document.write(&#8216;<a href="https://user.gamer.com.tw/login.php"><img src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/633f1_none.gif" />&#8216;);<br />
document.write(&#8216;
<ul>&#8216;);<br />
document.write(&#8216;
<li><a href="https://user.gamer.com.tw/login.php">我要登入</li>
<p>&#8216;);<br />
document.write(&#8216;
<li><a href="https://user.gamer.com.tw/regS1.php">註冊</li>
<p>&#8216;);<br />
document.write(&#8216;</ul>
<p>&#8216;);<br />
document.write(&#8221;);<br />
}<br />
document.write(&#8216;<a href="http://www.gamer.com.tw/"><img src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/9c258_top_logo.png" />&#8216;);<br />
service = new rsearch(&#8216;rsearch&#8217;);<br />
if( BAHAID ) {<br />
NOTIFY_getnum();<br />
run30 = setInterval(&#8220;NOTIFY_getnum()&#8221;,30000);<br />
}</p>
<p><a href="http://gnn.gamer.com.tw/0/79880.html">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/%e3%80%90%e8%a9%a6%e7%8e%a9%e3%80%91%e3%80%8a%e5%85%83%e7%b4%a0%e5%9c%b0%e4%b8%8b%e5%9f%8e%e3%80%8b%e5%be%a9%e5%8f%a4%e5%9c%b0%e4%b8%8b%e5%9f%8e%e6%88%b0%e9%ac%a5%e8%88%87%e7%a4%be%e7%be%a4%e7%b6%93.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iOS Games My Mom Doesn&#8217;t Hate</title>
		<link>http://tinytower.net/ios-games-my-mom-doesnt-hate.html</link>
		<comments>http://tinytower.net/ios-games-my-mom-doesnt-hate.html#comments</comments>
		<pubDate>Thu, 09 May 2013 18:50:48 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>
		<category><![CDATA[Paper Titans]]></category>
		<category><![CDATA[Tiny Tower]]></category>
		<category><![CDATA[Triple Town]]></category>
		<category><![CDATA[Zen Bound]]></category>

		<guid isPermaLink="false">http://tinytower.net/ios-games-my-mom-doesnt-hate.html</guid>
		<description><![CDATA[Moms and video games. I know there are always exceptions, but, at least for my generation, more often than not the two just don’t mix. I’ve spent over 25 of my 31 years playing them, and my mom has spent almost as much time expressing her distaste for them, specifically, she said, “all that bloody, gory, gooey violence.” I decided to take the time to really talk to her about it; to figure out exactly why she had a tendency to turn up her nose at my hobby-turned-career, why she eventually stopped scrutinizing my pastime, and what iOS games (if any) she could even end up liking. It was interesting, to say the least.   A Bit Of The Old Ultraviolence   As it turns out, my mom’s disinterest/distaste for video games stems from a fairly common issue: violence. Not just the concept behind the acts, but the increasingly realistic depictions. When I was little and playing something on my Nintendo it never really bothered her since she and my dad could simply nix anything they thought was too much for me. Not that it happened often since very little from that era was all that graphic. However, as I [...]]]></description>
				<content:encoded><![CDATA[<p>Moms and video games. I know there are always exceptions, but, at least for my generation, more often than not the two just don’t mix. I’ve spent over 25 of my 31 years playing them, and my mom has spent almost as much time expressing her distaste for them, specifically, she said, “all that bloody, gory, gooey violence.” I decided to take the time to really talk to her about it; to figure out exactly why she had a tendency to turn up her nose at my hobby-turned-career, why she eventually stopped scrutinizing my pastime, and what iOS games (if any) she could even end up liking. It was interesting, to say the least.</p>
<p> </p>
<h2>A Bit Of The Old Ultraviolence</h2>
<p> <br /><img src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/6a429_mom_violence1.jpg" alt="mom_violence" width="600" class="aligncenter size-full wp-image-174308" /></p>
<p>As it turns out, my mom’s disinterest/distaste for video games stems from a fairly common issue: violence. Not just the concept behind the acts, but the increasingly realistic depictions. When I was little and playing something on my Nintendo it never really bothered her since she and my dad could simply nix anything they thought was too much for me. Not that it happened often since very little from that era was all that graphic. However, as I got older, I tended to play more violent games. I personally attribute it to the industry increasing its mainstream focus on violence as it grew into itself, along with coincidence. I mean, sure, I played <em>Resident Evil</em> and <em>Silent Hill</em>, but I also played <em>Intelligent Qube</em> and <em>Jet Moto</em> which probably wouldn’t have bothered her at all if she’d ever seen me playing them. This is when it really started to bother her. She was legitimately worried that my constant exposure to video games would alter my personality. As time went on, she realized I was<p><a href="http://www.148apps.com/news/ios-games-mom-hate/">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/ios-games-my-mom-doesnt-hate.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tiny Tower = ett år plus x antal dagar.</title>
		<link>http://tinytower.net/tiny-tower-ett-ar-plus-x-antal-dagar.html</link>
		<comments>http://tinytower.net/tiny-tower-ett-ar-plus-x-antal-dagar.html#comments</comments>
		<pubDate>Thu, 09 May 2013 14:44:22 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>
		<category><![CDATA[Grattis Simon Vad]]></category>
		<category><![CDATA[Tiny Tower]]></category>

		<guid isPermaLink="false">http://tinytower.net/tiny-tower-ett-ar-plus-x-antal-dagar.html</guid>
		<description><![CDATA[Så var det klart. Jag har &#8220;klarat&#8221; av Tiny Tower. För mer än ett år sedan började jag spela det, och efter ett tag fick jag för mig att &#8220;nejmen när jag når våning 100 så är jag nog klar&#8221;. Nu är det på våning 179 tror jag, och mitt sista mål blev avklarat &#8211; att skaffa alla achievments. Helt bisarrt hur man fastnar vid att klara av saker. En blandning av pretention och dumhet. För spelet är egentligen inte särskilt bra, inte för att vara i ett år, men ändå får det ett gott betyg, för det har lyckats att hålla mig fast. Det är nog det där med meta-värdet. Aja. Grattis Simon! Vad ska jag nu göra med livet? ... more at article source]]></description>
				<content:encoded><![CDATA[<p>
Så var det klart. Jag har &#8220;klarat&#8221; av Tiny Tower. För mer än ett år sedan började jag spela det, och efter ett tag fick jag för mig att &#8220;nejmen när jag når våning 100 så är jag nog klar&#8221;. Nu är det på våning 179 tror jag, och mitt sista mål blev avklarat &#8211; att skaffa alla achievments. </p>
<p>
Helt bisarrt hur man fastnar vid att klara av saker. En blandning av pretention och dumhet. För spelet är egentligen inte särskilt bra, inte för att vara i ett år, men ändå får det ett gott betyg, för det har lyckats att hålla mig fast. Det är nog det där med meta-värdet. Aja. Grattis Simon! Vad ska jag nu göra med livet?							</p>
<p><a href="http://www.fz.se/bloggar/fotolergoksprat/20130509/tiny-tower-ett-ar-plus-x-antal-dagar">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/tiny-tower-ett-ar-plus-x-antal-dagar.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zynga talks Running With Friends, Draw Something 2 and tablet-first plans</title>
		<link>http://tinytower.net/zynga-talks-running-with-friends-draw-something-2-and-tablet-first-plans.html</link>
		<comments>http://tinytower.net/zynga-talks-running-with-friends-draw-something-2-and-tablet-first-plans.html#comments</comments>
		<pubDate>Thu, 09 May 2013 12:31:42 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Draw Something]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://tinytower.net/zynga-talks-running-with-friends-draw-something-2-and-tablet-first-plans.html</guid>
		<description><![CDATA[Zynga chief executive Mark Pincus recently described 2013 as &#8220;a transition year&#8221; for his company, as it tries to translate its historical dominance of the Facebook social games market into similar popularity on smartphones and tablets. There have been bright spots already: Poker by Zynga has been a fixture in the upper reaches of Apple&#8217;s Top Grossing chart; Words With Friends remains popular more than two years after Zynga acquired it; and new games like Ayakashi: Ghost Guild and What&#8217;s the Phrase have made bright starts on mobile. There have been challenges too. Zynga bought the developer of Draw Something at the peak of that game&#8217;s popularity in March 2012 then watched its active-user counts decline steadily; was accused of cloning by Tiny Tower developer Nimblebits over its Dream Heights game; and most recently saw its monthly active mobile users count drop from 72m in Q4 2012 to 65m in Q1 2013. That said, 65m monthly active mobile users is hardly a trifling number: that community of players will be the cross-promotional launchpad for Zynga&#8217;s new mobile games in 2013, including the recently-launched Draw Something 2 and Running With Friends, which comes out today. As senior vice president of mobile [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.guardian.co.uk/technology/zynga" title="More from guardian.co.uk on Zynga">Zynga</a> chief executive Mark Pincus <a href="http://seekingalpha.com/article/1368631-zynga-s-ceo-discusses-q1-2013-results-earnings-call-transcript">recently described 2013 as &#8220;a transition year&#8221;</a> for his company, as it tries to translate its historical dominance of the Facebook social <a href="http://www.guardian.co.uk/technology/games" title="More from guardian.co.uk on Games">games</a> market into similar popularity on <a href="http://www.guardian.co.uk/technology/smartphones" title="More from guardian.co.uk on Smartphones">smartphones</a> and tablets.</p>
<p>There have been bright spots already: Poker by Zynga has been a fixture in the upper reaches of Apple&#8217;s Top Grossing chart; Words With Friends remains popular more than two years after Zynga acquired it; and new games like Ayakashi: Ghost Guild and What&#8217;s the Phrase have made bright starts on <a href="http://www.guardian.co.uk/technology/mobile" title="More from guardian.co.uk on Mobile">mobile</a>.</p>
<p>There have been challenges too. <a href="http://www.guardian.co.uk/technology/appsblog/2012/mar/22/draw-something-zynga-acquisition">Zynga bought the developer of Draw Something</a> at the peak of that game&#8217;s popularity in March 2012 then watched its active-user counts decline steadily; was <a href="http://techcrunch.com/2012/01/24/tiny-tower-developers-call-out-zynga-for-their-look-alike-game/">accused of cloning by Tiny Tower developer Nimblebits</a> over its Dream Heights game; and most recently saw its monthly active mobile users count drop from 72m in Q4 2012 to 65m in Q1 2013.</p>
<p>That said, 65m monthly active mobile users is hardly a trifling number: that community of players will be the cross-promotional launchpad for Zynga&#8217;s new mobile games in 2013, including the recently-launched <a href="https://itunes.apple.com/gb/app/draw-something-2/id602881939?mt=8">Draw Something 2</a> and <a href="https://itunes.apple.com/gb/app/running-with-friends/id546139934?mt=8">Running With Friends</a>, which comes out today.</p>
<p>As senior vice president of mobile at Zynga, Travis Boatman is one of the executives piloting the publisher&#8217;s efforts, having joined from EA Mobile in August 2011. He spoke to The Guardian about the two new games, and Zynga&#8217;s wider mobile efforts.</p>
<p>Boatman is actually a veteran of mobile gaming, having spent nearly five years at one of the biggest publishers in the pre-App Store years – Jamdat – before it was bought by EA in 2006. That gives him some perspective on<p><a href="http://www.guardian.co.uk/technology/appsblog/2013/may/09/zynga-travis-boatman-running-with-friends">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/zynga-talks-running-with-friends-draw-something-2-and-tablet-first-plans.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Android apps worth downloading: Fixya, Punch Quest, Monopoly Hotels</title>
		<link>http://tinytower.net/new-android-apps-worth-downloading-fixya-punch-quest-monopoly-hotels.html</link>
		<comments>http://tinytower.net/new-android-apps-worth-downloading-fixya-punch-quest-monopoly-hotels.html#comments</comments>
		<pubDate>Tue, 07 May 2013 13:00:40 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Monopoly Hotels]]></category>
		<category><![CDATA[Punch Quest]]></category>
		<category><![CDATA[Tiny Tower]]></category>

		<guid isPermaLink="false">http://tinytower.net/new-android-apps-worth-downloading-fixya-punch-quest-monopoly-hotels.html</guid>
		<description><![CDATA[Today, get help in fixing everything from your guitar to your Android device with Fixya! It lets you tap into the Fixya community and post video questions about how to fix things in order to get help from super-knowledgeable members. Following that is Punch Quest, a game about punching and questing (it&#8217;s also a side-scrolling runner game with platforming elements). Finally, Monopoly Hotels riffs off of the Tiny Tower formula, asking you to build a towering hotel by filling it with guests and attractions. Also on Android Apps If you’re a new mom, a mom-to-be or know one, be sure to check out Zinio’s fantastic and trustworthy list of parenting magazines. Fixya (Free) What’s it about? Tap into a community of do-it-yourself fixers with Fixya by searching for the information you need and asking questions for specific help. What’s cool? The website version of Fixya is already pretty cool. It&#8217;s basically a giant forum of DIY solutions to common problems with a host of products and devices, in which users ask questions about fixing stuff and other users answer them. Fixya on Android lets you tap into the community from your smartphone, and has the benefit of using your device&#8217;s [...]]]></description>
				<content:encoded><![CDATA[<p>Today, get help in fixing everything from your guitar to your Android device with Fixya! It lets you tap into the Fixya community and post video questions about how to fix things in order to get help from super-knowledgeable members. Following that is Punch Quest, a game about punching and questing (it&#8217;s also a side-scrolling runner game with platforming elements). Finally, Monopoly Hotels riffs off of the Tiny Tower formula, asking you to build a towering hotel by filling it with guests and attractions.</p>
<hr />
<p><strong> Also on Android Apps </strong></p>
<p>If you’re a new mom, a mom-to-be or know one, be sure to check out<a href="http://www.androidapps.com/tech/articles/13444-zinio-guest-post-mothers-day-rewind-parenting-picks"> Zinio’s fantastic and trustworthy list of parenting magazines</a>.</p>
<hr />
<h2><span><a href="https://play.google.com/store/apps/details?id=com.fixya.fixyamobile">Fixya</a> (Free)</span></h2>
<p><img class="right" src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/4e541_original.jpg" alt="" width="200" height="320" /><strong><em>What’s it about?</em></strong> Tap into a community of do-it-yourself fixers with Fixya by searching for the information you need and asking questions for specific help.</p>
<p><strong><em>What’s cool?</em></strong> The website version of Fixya is already pretty cool. It&#8217;s basically a giant forum of DIY solutions to common problems with a host of products and devices, in which users ask questions about fixing stuff and other users answer them. Fixya on Android lets you tap into the community from your smartphone, and has the benefit of using your device&#8217;s video capabilities to make asking your specific questions easier. You can send a video with your question and that lets other users better answer it, helping you to get the info you need faster. You can also watch other people&#8217;s videos and help them out by answering their questions.</p>
<p><strong><em>Who’s it for?</em></strong> If you need help fixing things, or have the knowledge to help others, you should check out Fixya.</p>
<p><strong><em>What’s it like? </em></strong>You can get more (often useful) answers from search engine apps <a href="https://play.google.com/store/apps/details?id=com.ask.android">Ask.com </a>and <a href="https://play.google.com/store/apps/details?id=com.google.android.googlequicksearchbox">Google Search</a>.</p>
<h2><span><a href="https://play.google.com/store/apps/details?id=com.noodlecake.punchquest">Punch Quest</a> ($0.99)</span></h2>
<p><img class="right" src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/4e541_original.png"<p><a href="http://www.androidapps.com/tech/articles/13461-new-android-apps-worth-downloading-fixya-punch-quest-monopoly-hotels">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/new-android-apps-worth-downloading-fixya-punch-quest-monopoly-hotels.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8216;Frock Around the Clock&#8217; returns to Cookstown!</title>
		<link>http://tinytower.net/frock-around-the-clock-returns-to-cookstown.html</link>
		<comments>http://tinytower.net/frock-around-the-clock-returns-to-cookstown.html#comments</comments>
		<pubDate>Mon, 06 May 2013 10:58:22 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>
		<category><![CDATA[Bella Boo]]></category>
		<category><![CDATA[Beyond Redemption]]></category>
		<category><![CDATA[Lissan House]]></category>
		<category><![CDATA[Strictly Vintage]]></category>

		<guid isPermaLink="false">http://tinytower.net/frock-around-the-clock-returns-to-cookstown.html</guid>
		<description><![CDATA[The Met Office may have forecasted a heatwave for the month of May, but the hottest place to be will be Lissan House when the fabulous FROCK AROUND THE CLOCK Vintage Fair visits for the second time with an amazing line-up of over 40 Irish vintage dealers and creative designers offering an unrivalled collection of vintage and handmade fashion, jewellery, furniture, homewares, collectables, and crafts gifts, most of which can’t be found on the high street. Visitors will be able to take a break from vintage shopping and browsing to relax and revive in the Lissan Tea Room, enjoying all the scrumptious delights of afternoon tea, while acoustic sets will be performed in the grand hall by singer and songwriter Della Storm. Frock Around The Clock has an impressive 40 vintage events under its belt since launched in 2008 and is Ireland’s longest running vintage fair, featuring exhibitors from Dublin to Derry and attracting visitors from all over the country and further afield. The inspiring exhibitor list at the Lissan House event will include Norma Jean Vintage &#8211; specialising in pretty vintage china and glassware, Stitched In Stone &#8211; showcasing beautiful handcrafted gifts, Elephant Juice &#8211; selling unique jewellery crafted [...]]]></description>
				<content:encoded><![CDATA[<p>The Met Office may have forecasted a heatwave for the month of May, but the hottest place to be will be Lissan House when the fabulous FROCK AROUND THE CLOCK Vintage Fair visits for the second time with an amazing line-up of over 40 Irish vintage dealers and creative designers offering an unrivalled collection of vintage and handmade fashion, jewellery, furniture, homewares, collectables, and crafts  gifts, most of which can’t be found on the high street.</p>
<p>Visitors will be able to take a break from vintage shopping and browsing to relax and revive in the Lissan Tea Room, enjoying all the scrumptious delights of afternoon tea, while acoustic sets will be performed in the grand hall by singer and songwriter Della Storm.</p>
<p> Frock Around The Clock has an impressive 40 vintage events under its belt since launched in 2008 and is Ireland’s longest running vintage fair, featuring exhibitors from Dublin to Derry and attracting visitors from all over the country and further afield. The inspiring exhibitor list at the Lissan House event will include Norma Jean Vintage &#8211; specialising in pretty vintage china and glassware, Stitched In Stone &#8211; showcasing beautiful handcrafted gifts, Elephant Juice &#8211; selling unique jewellery crafted from antique silver cutlery, Sew What Interiors &#8211; specialists in restyled furniture and vintage homewares, Strictly Vintage – connoisseurs of high end vintage costume jewellery, and Brigitte’s Boudoir – offering timeless and elegant vintage dresses sourced mainly from France. </p>
<p> So that’s the ladies sorted! But the men won’t be neglected either as they will love to rummage through a wide range of collectables including stylish oddities from Beyond Redemption and a cornucopia of salvage, vintage, retro, antiques and everything inbetween from The Old Hen House. Children will love the vintage teddy bears, nursery games and antique books from Tiny<p><a href="http://www.tyronetimes.co.uk/news/local/tyrone-news/frock-around-the-clock-returns-to-cookstown-1-5054929">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/frock-around-the-clock-returns-to-cookstown.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>App Detail » Nimble Quest</title>
		<link>http://tinytower.net/app-detail-nimble-quest.html</link>
		<comments>http://tinytower.net/app-detail-nimble-quest.html#comments</comments>
		<pubDate>Thu, 02 May 2013 22:00:59 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>

		<guid isPermaLink="false">http://tinytower.net/app-detail-nimble-quest.html</guid>
		<description><![CDATA[App Detail » Nimble Quest Published by: NimbleBit LLC + Universal App &#8211; Designed for iPhone and iPad Price: $0.99Current Version: 1.0.2Released: 2013-03-28&#60;!&#8211; Category: :: &#8211;&#62; ... more at article source]]></description>
				<content:encoded><![CDATA[<h2>App Detail » Nimble Quest</h2>
<p><strong>Published by:</strong> NimbleBit LLC</p>
<p>		<span class="appuniv"><b><span class="fat-binary">+</span> Universal App</b> &#8211; Designed for iPhone and iPad</span>
<p>
		<strong>Price:</strong> $0.99<br /><strong>Current Version: </strong>1.0.2<br /><strong>Released: </strong>2013-03-28<br />&lt;!&#8211; <strong>Category:</strong>  :: <br /> &#8211;&gt;</p>
<p><a href="http://www.148apps.com/app/583638819">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/app-detail-nimble-quest.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stateside: Don&#8217;t be fooled – proper monetisation tops marketing might every time</title>
		<link>http://tinytower.net/stateside-dont-be-fooled-proper-monetisation-tops-marketing-might-every-time.html</link>
		<comments>http://tinytower.net/stateside-dont-be-fooled-proper-monetisation-tops-marketing-might-every-time.html#comments</comments>
		<pubDate>Thu, 02 May 2013 22:00:57 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>
		<category><![CDATA[Fruit Ninja]]></category>
		<category><![CDATA[Jetpack Joyride]]></category>
		<category><![CDATA[Robot Unicorn Attack]]></category>
		<category><![CDATA[Tiny Tower]]></category>

		<guid isPermaLink="false">http://tinytower.net/stateside-dont-be-fooled-proper-monetisation-tops-marketing-might-every-time.html</guid>
		<description><![CDATA[Chicago-based Carter Dotson is a senior writer at 148Apps.com, which was acquired by PocketGamer.biz publisher Steel Media in 2012. One can learn a lot of things from unicorns. For starters, there&#8217;s hopes, dreams&#8230;and, of course, advice on the importance of monetisation and marketing. Well, why not? Case in point: Robot Unicorn Attack 2&#8242;s launch tells us a lot about why launching with massive marketing might behind you doesn&#8217;t always deliver stacks of cash. Consider how Robot Unicorn Attack 2 has managed to hang around at #2 in the free iPhone charts, having previously made a brief appearance at the top spot. First off, it&#8217;s a sequel to a very well-known Flash and iOS gaming brand, so there&#8217;s built-in appeal. Secondly, the game received prominent promotion by Apple as the iPhone Editor&#8217;s Choice at launch. What&#8217;s more, it benefits from something that few other mobile games have in their arsenal: a TV advertising campaign. Thanks to the backing of the Adult Swim TV network, Robot Unicorn Attack 2 regularly gets advertised during commercial breaks. While the network has the attitude of the scrappy outsider, in reality it&#8217;s actually one of the top-rated networks among the key 18-49 adults demographic in the [...]]]></description>
				<content:encoded><![CDATA[<p><em>Chicago-based Carter Dotson is a senior writer at 148Apps.com, which was acquired by PocketGamer.biz publisher Steel Media in 2012. </em>
<p>One can learn a lot of things from unicorns. For starters, there&#8217;s hopes, dreams&#8230;and, of course, advice on the importance of monetisation and marketing.</p>
<p>Well, why not? Case in point: <em>Robot Unicorn Attack 2&#8242;s</em> launch tells us a lot about why launching with massive marketing might behind you doesn&#8217;t always deliver stacks of cash.</p>
<p>Consider how <em>Robot Unicorn Attack 2 </em>has managed to hang around at #2 in the free iPhone charts, having previously made a brief appearance at the top spot.</p>
<p>First off, it&#8217;s a sequel to a very well-known Flash and iOS gaming brand, so there&#8217;s built-in appeal. Secondly, the game received prominent promotion by Apple as the iPhone Editor&#8217;s Choice at launch. What&#8217;s more, it benefits from something that few other mobile games have in their arsenal: a TV advertising campaign.</p>
<p>Thanks to the backing of the Adult Swim TV network,<em> Robot Unicorn Attack 2</em> regularly gets advertised during commercial breaks.</p>
<p>While the network has the attitude of the scrappy outsider, in reality it&#8217;s actually one of the top-rated networks among the key 18-49 adults demographic in the US &#8211; though it&#8217;s only on the air each day for 9 hours.</p>
<p>Syndicated <em>Family Guy</em> re-broadcasts are among the top cable shows daily, and those viewers regularly see ads for Adult Swim Games&#8217; latest releases.</p>
<p>Yet, has this turned into overwhelming financial success for <em>Robot Unicorn Attack 2</em>, the studio&#8217;s first big free-to-play iOS launch? Not exactly.</p>
<p><strong>Money (really) matters</strong></p>
<p>The game is currently sitting at #103 on the iPhone top grossing chart in the US, and #225 on iPad. Despite all the promotion and all the downloads, it&#8217;s not making as much money as it could or should be. Why not?</p>
<p>Well, look at the monetisation. The critical<p><a href="http://www.pocketgamer.biz/r/PG.Biz/Stateside/feature.asp?c=50493">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/stateside-dont-be-fooled-proper-monetisation-tops-marketing-might-every-time.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8216;The Blockheads&#8217; Review &#8211; Two-Dimensional Minecraft That&#8217;s Anything But Flat</title>
		<link>http://tinytower.net/the-blockheads-review-two-dimensional-minecraft-thats-anything-but-flat.html</link>
		<comments>http://tinytower.net/the-blockheads-review-two-dimensional-minecraft-thats-anything-but-flat.html#comments</comments>
		<pubDate>Thu, 02 May 2013 22:00:53 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>
		<category><![CDATA[Block Fortress]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Junk Jack]]></category>
		<category><![CDATA[Minecraft Pocket Edition]]></category>

		<guid isPermaLink="false">http://tinytower.net/the-blockheads-review-two-dimensional-minecraft-thats-anything-but-flat.html</guid>
		<description><![CDATA[In recent years, Minecraft has become the common ancestor of an entire sandbox subgenre. While it boasts a player base bursting with creativity, this is a subgenre that often suffers at the hands of less ambitious developers. Uninspired Minecraft imitations continue to pour into the iOS market, each trying to capture and cash in on a piece of Mojang&#8217;s magic formula. Cast adrift on an ocean of Cavern Clones, Block Knock-offs, and Tryin&#8217;crafts, I sometimes catch myself wondering if it&#8217;s all been done; if we&#8217;ve already seen the best Minecraft&#8216;s successors have to offer. But then, inevitably, a new diamond emerges from the coal pile to disabuse me of that notion. The Blockheads [Free] is the latest game to set me straight. So&#8230; what&#8217;s its gimmick? What exactly makes The Blockheads stand out? Normally, the Minecraft-inspired iOS games that grab my attention are titles that take the original&#8217;s block-sandbox premise and spin it in some wild new direction. Block Fortress, for example, created a fresh, intense experience by combining elements of Minecraft and the tower defense genre. Another of my recent favorites, Junk Jack, rebooted the block-sandbox aesthetic, resulting in a charming game with a look and feel so distinct [...]]]></description>
				<content:encoded><![CDATA[<p><img src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/10508_1x1.trans.gif" alt="" width="150" height="150" class="alignright size-full wp-image-128254" /></p>
<p><img src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/10508_596406_larger.png" alt="" width="150" height="150" class="alignright size-full wp-image-128254" />In recent years, <em>Minecraft</em> has become the common ancestor of an entire sandbox subgenre. While it boasts a player base bursting with creativity, this is a subgenre that often suffers at the hands of less ambitious developers. Uninspired <em>Minecraft </em>imitations continue to pour into the iOS market, each trying to capture and cash in on a piece of Mojang&#8217;s magic formula. Cast adrift on an ocean of Cavern Clones, Block Knock-offs, and Tryin&#8217;crafts, I sometimes catch myself wondering if it&#8217;s all been done; if we&#8217;ve already seen the best <em>Minecraft</em>&#8216;s successors have to offer. But then, inevitably, a new diamond emerges from the coal pile to disabuse me of that notion. <em>The Blockheads</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=519596406mt=8">Free</a>] is the latest game to set me straight.</p>
<p>So&#8230; what&#8217;s its gimmick? What exactly makes <em>The Blockheads</em> stand out? Normally, the <em>Minecraft</em>-inspired iOS games that grab my attention are titles that take the original&#8217;s block-sandbox premise and spin it in some wild new direction. <a href="http://toucharcade.com/2013/03/18/block-fortress-review-an-awesome-melding-of-genres/"><em>Block Fortress</em></a>, for example, created a fresh, intense experience by combining elements of <em>Minecraft </em>and the tower defense genre. Another of my recent favorites, <a href="http://toucharcade.com/2011/11/09/junk-jack-review/"><em>Junk Jack</em></a>, rebooted the block-sandbox aesthetic, resulting in a charming game with a look and feel so distinct that I occasionally forgot about its <em>Minecraft </em>roots altogether.</p>
<p><span></span></p>
<p><a href="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/10508_mzl.qrwxnmmp.320x480-75.jpg"><img src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/10508_1x1.trans.gif" alt="" width="260" class="size-full wp-image-128257" /><img src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/10508_mzl.qrwxnmmp.320x480-75.jpg" alt="" width="260" class="size-full wp-image-128257" /></a> <a href="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/10508_mzl.xzqxdtxm.320x480-75.jpg"><img src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/10508_1x1.trans.gif" alt="" width="260" class="size-full wp-image-128258" /><img src="http://tinytower.net/wp-content/plugins/RSSPoster_PRO/cache/10508_mzl.xzqxdtxm.320x480-75.jpg" alt="" width="260" class="size-full wp-image-128258" /></a></p>
<p>Like <em>Junk Jack</em>, <em>The Blockheads</em> uses a 2-D side-scrolling approach to create a pleasant looking, iOS device-friendly representation of a block-based world. But in stark contrast to its stand-out peers, <em>The Blockheads</em> doesn&#8217;t achieve greatness through sweeping gameplay innovation, nor through other drastic departures in visual style.<p><a href="http://toucharcade.com/2013/05/01/the-blockheads-review-two-dimensional-minecraft-thats-anything-but-flat/">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/the-blockheads-review-two-dimensional-minecraft-thats-anything-but-flat.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>South Beach&#8217;s Doré glitters with glam</title>
		<link>http://tinytower.net/south-beachs-dore-glitters-with-glam.html</link>
		<comments>http://tinytower.net/south-beachs-dore-glitters-with-glam.html#comments</comments>
		<pubDate>Thu, 02 May 2013 22:00:51 +0000</pubDate>
		<dc:creator>tinyadmin</dc:creator>
				<category><![CDATA[Tiny Tower News]]></category>
		<category><![CDATA[Kriss Velasco]]></category>
		<category><![CDATA[La Goulue]]></category>
		<category><![CDATA[Orecchiette Nicoise]]></category>
		<category><![CDATA[Victoria Pesce Elliott]]></category>

		<guid isPermaLink="false">http://tinytower.net/south-beachs-dore-glitters-with-glam.html</guid>
		<description><![CDATA[Maybe all that glitters at Doré, the ambitious new addition to the South Beach scene, is not gold — but the place sure is stunning. This elegant, 7,000-square-foot tenant of the Ritz Carlton is also a bit scattershot. Though the name is French, the menu includes Euro and Asian flavors starting with tapas such as chicken satay and hamachi tartare, as well as fresh oysters, croque monsieur, beef tataki, gazpacho, foie gras, pastas and risottos. It’s the kind of international menu that’s meant to appeal to an equally international crowd. However, in some ways it panders with predictable offerings from frisee salad to seared salmon with coconut rice. Doré, or gold, certainly describes the sexy gilt interior that is little changed from its brief life as David Bouley’s Evolution, which closed in 2007 after less than a year. The Art Deco design, an elaborate display of curves, sexy fluted lamps, glittering chandeliers and mosaics, was created by Jacques Garcia, the celebrated Parisian designer. Staffers range from overly attentive to oddly aloof. The uneven service has dishes landing in front of the wrong diners and waitresses yanking down their too-mini black dresses and disappearing for long stretches. The gorgeous linen-dressed tables [...]]]></description>
				<content:encoded><![CDATA[<p>      Maybe all that glitters at Doré, the ambitious new addition to the South Beach scene, is not gold — but the place sure is stunning.</p>
<p>This elegant, 7,000-square-foot tenant of the Ritz Carlton is also a bit scattershot. Though the name is French, the menu includes Euro and Asian flavors starting with tapas such as chicken satay and hamachi tartare, as well as fresh oysters, croque monsieur, beef tataki, gazpacho, foie gras, pastas and risottos. </p>
<p>It’s the kind of international menu that’s meant to appeal to an equally international crowd. However, in some ways it panders with predictable offerings from frisee salad to seared salmon with coconut rice.      </p>
<p>
      Doré, or gold, certainly describes the sexy gilt interior that is little changed from its brief life as David Bouley’s Evolution, which closed in 2007 after less than a year.</p>
<p>The Art Deco design, an elaborate display of curves, sexy fluted lamps, glittering chandeliers and mosaics, was created by Jacques Garcia, the celebrated Parisian designer.  </p>
<p>Staffers range from overly attentive to oddly aloof. The uneven service has dishes landing in front of the wrong diners and waitresses yanking down their too-mini black dresses and disappearing for long stretches. The gorgeous linen-dressed tables are set with substantial white china and a simple spray of magenta orchids.  And, though the cooking is mostly top notch, some disappointing glitches can mar an otherwise delicious night on the town.</p>
<p>Executive chef Jeff Pfeiffer (ex-La Goulue) certainly knows what he is doing. Most everything, from the golden orbs of fried goat cheese croquettes served with a thyme-infused honey to a silken, house-cured duck bresaola with a thick fig jam, is deliciously balanced between sweet and savory.</p>
<p>A prettily arrayed platter of gently<p><a href="http://www.miamiherald.com/2013/05/02/3373276/south-beachs-dore-glitters-with.html">...  more at article source</a></p>]]></content:encoded>
			<wfw:commentRss>http://tinytower.net/south-beachs-dore-glitters-with-glam.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 0.456 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2013-05-20 16:26:27 -->
