Posts Tagged ‘ IAP ’

Paid vs. free-to-play: Advice from notable mobile studios

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Paid vs. free-to-play: Advice from notable mobile studios

April 26, 2013   |   By Mike Rose 2 comments More: Smartphone/Tablet, Business/Marketing, Exclusive At the start of 2012, myself and a couple of friends finally decided to have a crack at something we’d been talking about for many months prior — making a mobile game. Earlier into development, one topic came up...
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‘Punch Quest’ Update Adds IAP Tweaks, Latest One Makes Game Stable Again

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‘Punch Quest’ Update Adds IAP Tweaks, Latest One Makes Game Stable Again

The latest Punch Quest update has fixed the last Punch Quest update, according to the game’s current patch notes. Earlier this week, Punch Quest received a few notable IAP features, as Rocketcat Games struggles to get people to buy the arcade, side-scrolling brawler’s IAP. Prices in the game’s store were re-tuned, coin packs saw...
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‘MonTowers’ Review – Making Fond Monster Mammaries

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‘MonTowers’ Review – Making Fond Monster Mammaries

I admit without shame that I was a huge Poké-nerd back in Pikachu’s heyday. The explosion of Pokémon’s popularity coincided with my sophomore year of high school, and being nerdy enough to know my cool-kid rep was in the negatives even before I started lugging around a Pokédex with my textbooks, I wore Pokémon...
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‘Chopper’ Developer Majic Jungle Announces 2D ‘Minecraft’-inspired iOS Title …

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‘Chopper’ Developer Majic Jungle Announces 2D ‘Minecraft’-inspired iOS Title …

Developer and all-around great guy David Frampton from Majic Jungle Software, creator of the early App Store breakout success Chopper and its greatly improved sequel Chopper 2 , has revealed to us his next upcoming iOS project called The Blockheads. As you can see from the embedded screens,...
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’8bit Ninja’ Review – A Cute Time Waster For the Fruit-Phobic

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’8bit Ninja’ Review – A Cute Time Waster For the Fruit-Phobic

When you’re looking for a simple, compulsive time waster, do you look for something that lets you grind to your heart’s content, or a game where you can dominate a high score board with skill alone? This is an honest question. DogByte Games’ 8bit Ninja has a free-to-play model that doesn’t get in...
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2011 in review: Jon Jordan, PocketGamer.biz

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The next week will see some of the brightest and the best of the mobile gaming industry giving their opinions about the 12 months past and the year to come. But before that, here are the views from the PocketGamer.biz crew. Here’s the take of editor, Jon Jordan. PocketGamer: What do you think was...
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NimbleBits doesn’t actively track ARPU but Tiny Tower roughly has 5 …

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Apple US’s iPhone game of the year, NimbleBit’s Tiny Tower is a great example that freemium games don’t have to be stuck in Zynga’s design rut. Indeed, talking to Inside Mobile Apps, the US two-man (twins) studio also demonstrates a very different approach when it comes to designing such titles. “All of our in-house...
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You’re the Pundit: Is in-app purchasing out of control?

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You’re the Pundit: Is in-app purchasing out of control?

When it comes to forecasting the next big thing, we turn to our secret weapon: the TUAW braintrust. We put the question to you and let you have your go at it. Today’s topic is in-app purchasing, or IAP for short. We’ve been having a house debate recently about the proper role of IAP...
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‘Tiny Defense’ Review – A Tower Defense Game Mired in Mediocrity

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‘Tiny Defense’ Review – A Tower Defense Game Mired in Mediocrity

When it comes to the crowded Tower Defense genre, a game truly needs to take an innovative (or extremely well-produced) approach in order to make its mark. Unfortunately, Tiny Defense doesn’t really satisfy this lofty goal. Sure, Tiny Defense manages to take the core gameplay of Plants vs Zombies and offer a twist...
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