You Should Play: Tiny Tower

August 17, 2012

[These days, keeping up with games can be a full-time job. So how do you separate the signal from the noise, the wheat from the chaff, the Temple Runs from the Temple Jumps? Allow us to help by regularly selecting a game You Should Play.]


Take it from someone who’s reviewed a metric ton of iOS games since Apple first opened up its mobile platform to third-party app makers four years ago: The second we reviewers finish testing, rating, and writing about a game, it’s almost instantaneously banished from our phones and tablets. Even games we like are, more often than not, sent to the land of wind and ghosts once we’ve completed our tests. It’s no reflection on the game itself; rather, there are just too many other apps to review to linger over old, familiar favorites.

Of course, there are always exceptions to this otherwise hard-and-fast rule. And for me, Tiny Tower is one of those exceptions.

I first reviewed NimbleBit’s 8-bit sim game for Macworld just about a year ago. And in that time, Tiny Tower has remained a fixture on my iPad while other games have come and gone. I think it merits a space on your mobile device, too, whether as a first-time download or if you’re giving the game a second look.


Recent additions to Tiny Tower include the ability to select specific floors when you expand your tower.

In Tiny Tower, you construct a building floor-by-floor, choosing whether to build housing or devote each floor to specific kinds of businesses—retail, service, recreation, and creative. Building residential floors allows you to bring in tenants, whose rent can help fund your Trump-esque

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